![]() ![]() Square Enix - Square Enix EuropeĪ-1 Pictures - Business Division 1 - Business Division 3 - Business Division 4 - Creative Business Unit I - Creative Business Unit II - Creative Business Unit III - Creative Business Unit IV - CyberConnect2 - DeNA Games - GRIN - HexaDrive - h.a.n.d. Stranger of Paradise Final Fantasy Origin Title Logo Designer and Image Illustrator Image Illustrator and Title Logo Designer ![]() Promotional Artwork, Title Logo Designer, and Image Illustratorįinal Fantasy XII: International Zodiac Job System Promotional Artwork, Image Illustrations, Title Logo Designer, and Character Artwork Promotional Artwork, Image Illustrator, Title Logo Designer, and Character ArtworkĬharacter Illustrations and Original Character Designer Game NameĬharacter Designer, Title Logo Designer, and Graphic DesignerĬharacter Designer and Title Logo DesignerĬharacter Designer, Image Designer, and Title Logo Designer For example, the green and blue of the Final Fantasy VII Meteor logo are also reflected in the Mako energy and Lifestream that play crucial roles in the game, and the tone of the key art. Square Enix likes to reflect colors from the logo art within the game's key art. He has said that anything written in text builds and expands imagination, whereas visual assets to review or look at, would be "the end of it." Īfter Amano has drawn the logo art the actual logo is designed around it by the design team that chooses the color for the logo, among other aspects. As he is not a character designer, but an illustrator, there are more instances where he has worked off text received from the development team. Rather than receiving visuals, he creates the character illustrations from text-based information, like the age and the role they play. Because the title logo is monochrome Amano illustrates the logo as a standalone piece of art. As the logo art is based around a central concept, not much of the important aspects would drift or change significantly even if the logo is created early in production. Amano then interprets the information available and tries to incorporate it and create an illustration out of it. The games are in development when the logo requests are sent to Amano without much documentation to go by. ![]() He has described an "interesting book that puts together the modern art history of Japan" that had one of his personal art pieces with several familiar Final Fantasy characters and illustrations spread across the piece, as Final Fantasy is very important to his career, not just in name, but also in terms of the visual pieces and art expression. His artwork, Big Bang, for Final Fantasy XV was used for promoting the game in the form of a 3D animation and a console theme, and is also found in the game itself as a skin for the player's car.Īmano considers his work for the Final Fantasy series as the thing that made him famous, and when he thinks about what's important to him as an artist, the pieces that he has worked on for Final Fantasy come back to him. Amano made the logos for all the main games in the series, as well as many of the spin-offs and sequels. His artworks for Final Fantasy XII can also be found in the International Zodiac Job System Ultimania. In Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X, he also drew several pieces of the characters, for which he is credited as an Image Illustrator. He was also one of several designers for Final Fantasy IX. The logo designed for the Nintendo DS version of Final Fantasy IV.Īmano designed the characters and most of the enemies for Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Final Fantasy V, and Final Fantasy VI. ![]()
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